![]() ![]() Choose a player on your team from among those on the pitch, and roll a D8 on the table below. In addition, each team also gets a Bribe as normal.Īt the start of each drive, after the teams have been set up but before the kick-off, Papa Skullbones can attempt to bless one player on his team (not a Mercenary or Star Player) with the power of the Chaos gods. If a Get the Ref result is rolled on the Kick-off Event table, the triplets make themselves scarce and will play no further part in this game. ![]() The player is immediately Placed Prone and becomes Stunned, representing the time wasted arguing. On a roll of 6, one randomly selected player on the opposing team that is not being Marked becomes embroiled in a pointless argument with the triplets about their kit. "SMART PLAYERS ARE WELL-BEHAVED PLAYERS!"Īt the start of each drive, after both teams are set-up but before the kick-off, roll a D6. On a roll of 1, however, the victim of the Foul is Sent-off as if they had committed a Foul and rolled a double! On a roll of 2-4, the triplets, squabbling amongst themselves, miss the Foul. On a roll of 5+, the player that committed the Foul is Sent-off, exactly as if they had rolled a double (i.e., the opposing coach may use a Bribe if one is available and may attempt to Argue the Call). If any player on the opposing team commits a Foul but a double is not rolled when making either the Armour roll or Injury roll, roll a D6: The Trundlefoot Triplets often try their best to partake in a bit of honest corruption, but all too often they fail. Chainsaw + Secret Weapon + No Hands: +60K for Favorites of. ![]()
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